Joanna Dark was a stealthy secret agent in the original 'Perfect Dark' – and then the game's makers drew her like this for the sequel.
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Chell, as she appears in 'Portal 2'
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Athena, as she appears in 'Borderlands: The Pre-Sequel'
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It's wonderful to a see a variety of women characters that we can choose to play as. And it's important for this range to keep growing. We need more women of colour playable characters. We need trans women characters and characters who are non-binary. We need women characters with different body sizes, just as much as we need women characters with different appearances and personalities. And I love that first-person shooters offer an avenue for doing so.Why? There are a lot of reasons. But most importantly, it'll keep making games more narratively interesting, and FPS is a genre that runs the risk of becoming stale by every fifth instalment of the same franchise. Most of all we need more diverse women characters so that more women gamers can have the experience that I had with Unreal, so they can also fall in love with games, and not feel entirely alienated. Maybe they can feel even a little bit welcomed.Related, on Motherboard: Watch the Fastest 'Half-Life 2' Speedrun Yet
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