Bioshock
Is 'Atomic Heart' Pro-Russia, or Just Russian?
The controversy around 'Atomic Heart' will soon be familiar in a world of international game production and conflict between major powers.
What Does a New BioShock Even Look Like In 2019?
Cloud Chamber has the unenviable task of making a game in a wildly popular franchise.
They're Finally Developing Another BioShock Game
Newly founded developer Cloud Chamber will take over the iconic and controversial franchise.
'Void Bastards' Is a Gorgeous Sandbox of Death and Chaos
There is a lot going on in Blue Manchu's new FPS, but embracing the chaos and enjoying the wild pace is absolutely part of the fun.
The BioShock-y 'We Happy Few' Desperately Wants to Be a Game It's Not
It's a survival game! It's an immersive sim! It's a big, open world! Unfortunately, it's mostly bad.
When a Trailer Pitches Something Very Different From the Game
On the podcast, we talk about how games like 'We Happy Few' seemed to promise games pretty different from what was actually inside.
Sometimes, the Trailer Has a Better Story Than the Game
As we saw with 'Far Cry 5,' sometimes marketers tell the better tale.
I Never Get Tired of Learning Game Dev Tricks and Hacks
Creators behind games like 'Fez' and 'The Walking Dead' share a few funky tricks on Twitter.
Holy Crap, Maybe We Completely Misjudged 'Fortnite'?
Today on Waypoint Radio: we talk Hunt: Showdown, Monster Hunter, and Prey DLC.
Learning the Level Design Secrets of 'BioShock'
The game was originally going to have more resources, fuses, and interactive flooding.
Most Video Game Villains Aren't Exactly Subtle
On today's podcast, we take a closer look at how games try (and often fail) to assign motivation to their antagonists.
Why Are Video Games Obsessed With Bathrooms?
Read this excerpt from Heterotopias 003, a zine about games, architecture, and ideology.